A recently turned 30 going on 13 year old just trying to make my way in an increasingly confusing world.
I'm a massive geek - film nut; retro gamer; board gamer; video gamer; Lego fan; Sci-fi enthusiast; theatre goer; comedian lover; health nut; avid walker; whiskey drinker; chilli eater and an obsessive collector of many things.
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The Legend Of Zelda #ALinkBetweenWorlds
I am an avid fan of the Legend Of Zelda series ever since my first time playing video games, and to me, they opitimise everything good about video games - They're epic, they're colourful yet broad in appeal, they involve a big sword, and most importantly, they're fun.
If anything, I lean towards preferring the handheld games over the console endeavours, as it's just amazing how something so grand in scale can fit on to such a small screen. Links Awakening DX was the first LOZ game I ever played and is still one of the very best.
And now, Link makes his way to the small(ish) screen yet again, in a completely original Zelda game, A Link Between Worlds, a sequel to the stunning 16bit Link to The Past. The result of Ninty's merging of the nostalgia of old with the tech and design of new is pretty much flawless, creating an instant classic; a must own title for the 3DS and certainly a good enough reason to go out and buy a system to play it. It really is that good.
Frequent visitors to the pastures of Hyrule will instantly recognise a lot of the musical themes in ALBW. The 16bit midi has been reorchestrated and sounds exquisit, bringing with it excitement, tension and celebration throughout. Even the sound effects used are polished, with satisfying sounds signalling skipping through text for example - not an annoying beep on earshot.
They should also recognise the overworld map. It really is a sequel to ALTTP, and whilst the game encourages you to explore very early on, you'll no doubt be treading some familiar paths and taking a walk down nostalgia lane. And it's all presented in brilliant colours and clarity, using the 3d effect throughout. This especially adds depth to the dungeons, which make use of the effect when moving from floor to floor. Early on, Link uses springs to ascend a dungeon, bursting out of the screen before landing safely one floor up.
As for gameplay, the traditional complete a dungeon with the gear you find within has been replaced with a renting system, making the familiar in game currency of Rupees arguably more important than before. You rent your gear, and should you die, you lose it. A nice idea, though in my first play through I only died once, meaning I soon had enough rupees to buy equipment should I have fallen. Lots of the series staples are still available to equip, such as the hookshot, the bow, and the always inessential boomerang.
Another new mechanic is the 'as seen on TV' ability to merge into walls as a painting. Link can move left to right in this state as long as the magic meter lasts. It makes for some ingenious puzzles and some glorious artwork. Picking up painted rupees and hearts is beautiful to behold and really put a smile on my fave when I realised it could be done.
The dungeons then, for me at least, were tricky, but combat is not. Puzzles and routes often take a lot of scratching your head to work out but fights, even with bosses, were never truly difficult. This is not to say they lacked tension, the music and cramped arenas see to this, but Inwas still able to make my way through with few casulties. Fortunately though, there is an included hero mode which is unlocked upon completion for those wishing to test themselves.
Finally then, there is the StreetPass. This has been used to gain hits from other 'Link's' from other people's game. They show up in yours as Dark Links in the overworld. Bumping into these triggers a 1on1 battle using your currently equipped gear and nothing else. This is an intuitive and unobtrusive way of using StreetPass and definitely enriches the Zelda experience.
All in all then, a pristinely polished game which utilises both the nostalgia from the prequel and the new tech of the 3DS to create something sublime. A must by for anyone interested in gaming adventures. (Screenshots taken from Official Nintendo Website, at http://www.nintendo.com/games/detail/Z6ft-sYy0pxxdkRc-dIxtTH7XHqWVLl9)
Jedi Trial tells the story of the mission that finally grants Anakin the
position of full-fledged Jedi Knight.
Whilst Obi-Wan is off in the galaxy on other missions, Anakin is appointed to
assist Jedi Master Nejaa Halcyon as he takes what limited resources are
available in this time of war to go and defend the planet of Praesitlyn. The planet
is home to the key republic intergalactic communications center and is under
attack by an excellently portrayed villain and minion of Count Dooku, Poors
Tonith - a ruthless and calculating ex-banking clan turned
military commander Muun with a love of a narcotic tea that leaves a black
stain over his mouth and makes him seem all the more evil...
Currently, the planet's only defense is a rebel faction, led by Commander Zozrider Slayke,
who puts me in mind a little of Saw Gerrera from the Rogue One film as a
battered and bruised militant, who Halcyon must begrudgingly assist - Slayke
had once stolen a starship under the command of Halcyon out…
R.A.Salvatore has done an excellent job of telling the story of the film Attack Of The Clones in his Star Wars novel. I have a hard time not enjoying novels from the Star Wars universe, but I really was hard pressed to put this one down.
As in the film, the story tells of how the republic, struggling as more and more systems succeed to the separatist movement, grant supreme chancellor Palpatine emergency powers in the Senate who then immediately sanctions the use of an army of the republic; utlizing a clone army conveniently commissioned in secret for the republic by an old Jedi master 10 years dead...
Prior to this, Senator Amidala is leading the debate against the creation of an army for the republic. Her life is in immediate danger by those who would see the motion carried, and the task dutifully falls upon Obi-Wan and his padowan Anakin Skywalker.
Anakin, in this novel was so well portrayed; much better than in the movie. I actually find myself empathizing with him instead of jus…
Difficulties Installing WSUS on Server 2008 R2 – Fails at
Configuring Database – Error 1722 Running Server 2008 R2 and trying to install WSUS 3.0
service pack 2, I found I consistently got an error upon trying to add the
role, whether it be from using a dedicated installer from Microsoft or just by
adding the feature from within Server Manager.
Lots of Googling suggested lots of different fixes, and I’ve
tried a lot. I put it down to the old install of WSUS which had been working successfully
but removed for a time, had left some files behind that were corrupting the new
install. But I trawled through the server and ran powershell scripts to remove
files all to no avail. The error is really unhelpful, and the install would always
fail at the ‘Configuring Database’ stage, displaying error 1722 and saying: There
is a problem with this Windows Installer package. A program run as part of the
setup did not finish as expected. Contact your support personnel or package
vendor. I’d seen some …